Vertical level monitoring object. It can be used on its own or with Symbols.
Cutaway - Tool Tip property
Cutaway - Animation group
Cutaway - Animation - Visible property
Cutaway - Animation - Location X property
Cutaway - Animation - Location Y property
Cutaway - Animation - Height property
Cutaway - Animation - Width property
Value:

Property for associating tags with Level, Max Level, Min Level and Discrete Value which explained in Wizard section.
Function Window
Cutaway - Function property
Wizard:

Cutaway configuration interface.
Cutaway - Enable property
Cutaway - Wizard
Cutaway object properties
Placing Cutaway object on the Tank
Adding Symbol Factory object to the screen
Cutaway object properties
Cutaway - Tool Tip property
Tool Tip in Development Mode
Tool Tip in Runtime
Cutaway - Animation group
Cutaway - Animation - Visible property
Cutaway - Animation - Location X property
Cutaway - Animation - Location Y property
Cutaway - Animation - Height property
Cutaway - Animation - Width property
Cutaway - Value Group
Discrete Value:

Property for connecting tags to Discrete Value Bands which explained Wizard section.
Cutaway - Value - Discrete Value property
Max Level:

Property for determining Maximum Level for the object. The Tag which selected from tag list, will determine the maximum level of the object.
Cutaway - Value - Max Level property
Level:

Property for displaying level for the object. The Tag which selected from tag list, will determine the level of the object.
Cutaway - Value - Level property
Min Level:

Property for displaying Minimum Level for the object. The Tag which selected from tag list, will determine the minimum level of the object.
Cutaway - Value - Min Level property
Cutaway - Function property
Cutaway - Enable property
Cutaway - Wizard
Cutaway - Help Pages
Cutaway - Help Wizard
Cutaway Wizard - Animation - AnalogColorFill
Cutaway Wizard - Animation - DiscreteColorFill
Properties:

Cutaway object has a 6 property group as Text, Animation, Function, Enable, Wizard and Value which is activated when animation mode become active.
Adding to Screen:

Cutaway object located in the menu which opens when right clicked on empty space at Screen Designer.
Text Group:

It has a Tool Tip property.
Tool Tip:

The message which will be shown when mouse waits on the object.
In the development mode, as a Tool Tip, objects name and message shown.
In the Runtime, only message shown.
Tool Tip in Development Mode
Tool Tip in Runtime
Animation Group:

Objects can be moved on horizontal and vertical axis and their size and visibilities can be changed.
Visible:

Used for determining object visibility. If tag's value 0 or negative which selected from tag list, object becomes hidden, if value bigger than 0 object becomes visible.
Location X:

Object's horizontal location can be changed by the tag which connected to object's Location X property.
Location Y:

Object's vertical location can be changed by the tag which connected to object's Location Y property.
Height:

Determines object's height. Tag's value which selected from tag list, determines object's height.
Width:

Determines objects width. Tag's value which selected from tag list, determines object's width.
Adding Symbol Factory object to the screen
Discrete values defines symbol's appearance for true state of one of the connected tags. If more than discrete value is True, priority starts with Band 1 and works its way down.

Function:

The functions for Mouse Down and Mouse Up events which occurs when user clicked on the object are defined here.
Function window opens when user clicked on this properties.
Enable:

When tag's value bigger than 0, which selected from tag list, object becomes active. On other cases object is disabled.

This property can be used when object access is wanted to be controlled. Additionally, accessing to object can be controlled according to User Level with PasswordLevelX tags.









Made up by Style and Animation tabs. In this tabs, right side at the bottom, Cutaway's own help pages can be reached.
Style Tab:

Contains settings about Symbol's appearance.
In Levels section in this tab, settings can be made manually without a Tag.
Animations Tab:

Tab for creating animations. Three type animation can be created: AnalogColorFill, DiscreteColorFill, AnalogIntegerColorFill.

AnalogColorFill and AnalogIntegerColorFill: Appearances and animations that will associated with breakpoints configured by created bands.
You should arrange your breakpoints with the lowest value at the bottom and work way up to larger values.

Cutaway - Value Group
Cutaway - Value - Discrete Value property
Cutaway - Value - Max Level property
Cutaway - Value - Level property
Cutaway - Value - Min Level property
Cutaway object
Cutaway object and placing it on the Tank
Cutaway - Help Pages
Cutaway - Help Wizard
Cutaway Wizard - Animation - AnalogColorFill
Cutaway Wizard - Animation - DiscreteColorFill

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Function Window

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